What Class Do We Use To Play Several Animations Together? Android
Animation resource
An blitheness resource tin can define one of ii types of animations:
- Property Blitheness
- Creates an blitheness by modifying an object's property values over a fix period of time with an
Animator
. - View Animation
-
At that place are two types of animations that y'all can do with the view animation framework:
- Tween blitheness: Creates an blitheness by performing a series of transformations on a unmarried image with an
Animation
- Frame animation: or creates an animation past showing a sequence of images in order with an
AnimationDrawable
.
- Tween blitheness: Creates an blitheness by performing a series of transformations on a unmarried image with an
Property animation
An blitheness divers in XML that modifies properties of the target object, such as background color or alpha value, over a set amount of time.
- file location:
-
res/animator/filename.xml
The filename will exist used equally the resource ID. - compiled resource datatype:
- Resource pointer to a
ValueAnimator
,ObjectAnimator
, orAnimatorSet
. - resource reference:
- In Java-based or Kotlin code:
R.animator.filename
In XML:@[parcel:]animator/filename
- syntax:
-
<set android:ordering=["together" | "sequentially"]> <objectAnimator android:propertyName="string" android:duration="int" android:valueFrom="float | int | color" android:valueTo="float | int | color" android:startOffset="int" android:repeatCount="int" android:repeatMode=["restart" | "contrary"] android:valueType=["intType" | "floatType"]/> <animator android:elapsing="int" android:valueFrom="float | int | color" android:valueTo="float | int | color" android:startOffset="int" android:repeatCount="int" android:repeatMode=["restart" | "reverse"] android:valueType=["intType" | "floatType"]/> <set> ... </prepare> </gear up>
The file must have a unmarried root element: either
<set>
,<objectAnimator>
, or<valueAnimator>
. You tin can group animation elements together within the<set>
chemical element, including other<set>
elements. - elements:
- example:
-
XML file saved at res/animator/property_animator.xml
:<set up android:ordering="sequentially"> <set up> <objectAnimator android:propertyName="x" android:elapsing="500" android:valueTo="400" android:valueType="intType"/> <objectAnimator android:propertyName="y" android:duration="500" android:valueTo="300" android:valueType="intType"/> </gear up> <objectAnimator android:propertyName="blastoff" android:duration="500" android:valueTo="1f"/> </set>
In order to run this animation, y'all must inflate the XML resources in your lawmaking to an
AnimatorSet
object, and and so set up the target objects for all of the animations before starting the animation set. CallingsetTarget()
sets a single target object for all children of theAnimatorSet
as a convenience. The following lawmaking shows how to practice this:Kotlin
val set: AnimatorSet = AnimatorInflater.loadAnimator(myContext, R.animator.property_animator) .use { setTarget(myObject) offset() }
Coffee
AnimatorSet prepare = (AnimatorSet) AnimatorInflater.loadAnimator(myContext, R.animator.property_animator); set.setTarget(myObject); set up.start();
- come across also:
-
- Property Animation
- API Demos for examples on how to utilise the property animation organisation.
View animation
The view animation framework supports both tween and frame by frame animations, which tin can both exist declared in XML. The post-obit sections draw how to employ both methods.
Tween animation
An animation defined in XML that performs transitions such as rotating, fading, moving, and stretching on a graphic.
- file location:
-
res/anim/filename.xml
The filename will exist used as the resources ID. - compiled resource datatype:
- Resource arrow to an
Animation
. - resource reference:
- In Java:
R.anim.filename
In XML:@[package:]anim/filename
- syntax:
-
<?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@[package:]anim/interpolator_resource" android:shareInterpolator=["true" | "false"] > <alpha android:fromAlpha="bladder" android:toAlpha="float" /> <calibration android:fromXScale="bladder" android:toXScale="float" android:fromYScale="float" android:toYScale="float" android:pivotX="bladder" android:pivotY="bladder" /> <translate android:fromXDelta="bladder" android:toXDelta="float" android:fromYDelta="bladder" android:toYDelta="bladder" /> <rotate android:fromDegrees="bladder" android:toDegrees="float" android:pivotX="float" android:pivotY="float" /> <set> ... </set> </set>
The file must have a single root element: either an
<alpha>
,<scale>
,<translate>
,<rotate>
, or<ready>
chemical element that holds a grouping (or groups) of other animation elements (fifty-fifty nested<set>
elements). - elements:
- instance:
-
XML file saved at res/anim/hyperspace_jump.xml
:<set xmlns:android="http://schemas.android.com/apk/res/android" android:shareInterpolator="simulated"> <scale android:interpolator="@android:anim/accelerate_decelerate_interpolator" android:fromXScale="1.0" android:toXScale="1.4" android:fromYScale="1.0" android:toYScale="0.6" android:pivotX="l%" android:pivotY="50%" android:fillAfter="false" android:duration="700" /> <set android:interpolator="@android:anim/accelerate_interpolator" android:startOffset="700"> <scale android:fromXScale="i.4" android:toXScale="0.0" android:fromYScale="0.six" android:toYScale="0.0" android:pivotX="fifty%" android:pivotY="50%" android:duration="400" /> <rotate android:fromDegrees="0" android:toDegrees="-45" android:toYScale="0.0" android:pivotX="50%" android:pivotY="l%" android:elapsing="400" /> </set> </gear up>
This application code will utilize the blitheness to an
ImageView
and get-go the animation:Kotlin
val image: ImageView = findViewById(R.id.prototype) val hyperspaceJump: Animation = AnimationUtils.
loadAnimation
(this, R.anim.hyperspace_jump) image.startAnimation
(hyperspaceJump)Java
ImageView image = (ImageView) findViewById(R.id.paradigm); Animation hyperspaceJump = AnimationUtils.
loadAnimation
(this, R.anim.hyperspace_jump); image.startAnimation
(hyperspaceJump); - encounter as well:
-
- 2D Graphics: Tween Animation
Interpolators
An interpolator is an animation modifier defined in XML that affects the rate of change in an animation. This allows your existing blitheness effects to be accelerated, decelerated, repeated, bounced, etc.
An interpolator is applied to an blitheness element with the android:interpolator
attribute, the value of which is a reference to an interpolator resource.
All interpolators available in Android are subclasses of the Interpolator
class. For each interpolator class, Android includes a public resource yous can reference in lodge to apply the interpolator to an blitheness using the android:interpolator
aspect. The following tabular array specifies the resource to use for each interpolator:
Interpolator course | Resource ID |
---|---|
AccelerateDecelerateInterpolator | @android:anim/accelerate_decelerate_interpolator |
AccelerateInterpolator | @android:anim/accelerate_interpolator |
AnticipateInterpolator | @android:anim/anticipate_interpolator |
AnticipateOvershootInterpolator | @android:anim/anticipate_overshoot_interpolator |
BounceInterpolator | @android:anim/bounce_interpolator |
CycleInterpolator | @android:anim/cycle_interpolator |
DecelerateInterpolator | @android:anim/decelerate_interpolator |
LinearInterpolator | @android:anim/linear_interpolator |
OvershootInterpolator | @android:anim/overshoot_interpolator |
Here'south how you tin can use one of these with the android:interpolator
attribute:
<fix android:interpolator="@android:anim/accelerate_interpolator"> ... </set>
Custom interpolators
If you're not satisfied with the interpolators provided by the platform (listed in the tabular array above), you tin create a custom interpolator resources with modified attributes. For case, you tin can suit the rate of dispatch for the AnticipateInterpolator
, or adjust the number of cycles for the CycleInterpolator
. In social club to do so, you need to create your own interpolator resource in an XML file.
- file location:
-
res/anim/filename.xml
The filename volition be used as the resource ID. - compiled resource datatype:
- Resource pointer to the respective interpolator object.
- resource reference:
- In XML:
@[bundle:]anim/filename
- syntax:
-
<?xml version="1.0" encoding="utf-eight"?> <InterpolatorName xmlns:android="http://schemas.android.com/apk/res/android" android:attribute_name="value" />
If yous don't apply any attributes, and so your interpolator will role exactly the aforementioned equally those provided by the platform (listed in the table to a higher place).
- elements:
- Notice that each
Interpolator
implementation, when defined in XML, begins its name in lowercase. - example:
-
XML file saved at
res/anim/my_overshoot_interpolator.xml
:<?xml version="1.0" encoding="utf-8"?> <overshootInterpolator xmlns:android="http://schemas.android.com/apk/res/android" android:tension="7.0" />
This animation XML will apply the interpolator:
<scale xmlns:android="http://schemas.android.com/apk/res/android" android:interpolator="@anim/my_overshoot_interpolator" android:fromXScale="one.0" android:toXScale="3.0" android:fromYScale="1.0" android:toYScale="3.0" android:pivotX="l%" android:pivotY="50%" android:duration="700" />
Frame animation
An animation defined in XML that shows a sequence of images in order (similar a film).
- file location:
-
res/drawable/filename.xml
The filename will exist used as the resource ID. - compiled resources datatype:
- Resource pointer to an
AnimationDrawable
. - resources reference:
- In Java:
R.drawable.filename
In XML:@[package:]drawable.filename
- syntax:
-
<?xml version="1.0" encoding="utf-viii"?> <blitheness-listing xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot=["true" | "fake"] > <detail android:drawable="@[packet:]drawable/drawable_resource_name" android:elapsing="integer" /> </animation-list>
- elements:
- example:
-
- XML file saved at
res/drawable/rocket_thrust.xml
: -
<?xml version="1.0" encoding="utf-viii"?> <animation-listing xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="fake"> <item android:drawable="@drawable/rocket_thrust1" android:elapsing="200" /> <detail android:drawable="@drawable/rocket_thrust2" android:duration="200" /> <item android:drawable="@drawable/rocket_thrust3" android:duration="200" /> </animation-list>
- This awarding code will fix the animation equally the background for a View, then play the animation:
- XML file saved at
- encounter too:
-
- 2d Graphics: Frame Animation
Content and code samples on this folio are subject to the licenses described in the Content License. Java and OpenJDK are trademarks or registered trademarks of Oracle and/or its affiliates.
Last updated 2022-01-18 UTC.
Source: https://developer.android.com/guide/topics/resources/animation-resource
Posted by: stonesawlsoper.blogspot.com
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